![]() When the latest Blitzkrieg Mod + newest Patch is re-installed you can install Historical add-on from the Historical add-on installer, DON'T FORGET TO CLICK ON "CREATE SHORTCUT ICON" at the end of the installation when the installer will ask, then drag and drop this shortcut icon into your PC icons menu shortcuts, you will not need the normal BK launcher icon, only use the Historical launcher icon, now you're ready to play Blitzkrieg Mod with or without D-Day June 1944 & Afrika 43!įor the next Historical Add-on updates, just click of the last installer version thats all, the installer will overwrite old Historical Add-on files automatically, For Blitzkrieg updates just download them from the historical launcher. Strictly non political and for entertainment only, some historical art contents in this add-on may be forbidden in some countries such WWII emblems and insignias, be aware of that before installing this historical add-on to your game, respect your countries law policies, i remind you that Company of Heroes is PG18+, be mature and responsable, all disrespectful or immature posts and comments will be reported, thank you.įIRST UNINSTALL COMPLETELY BLITZKRIEG MOD, check that the Blitzkrieg folder has been well removed from your computer by the Blitzkrieg uninstaller, sometimes its not the case and create errors, if its your case delete this folder MANUALLY (Program Files(86)-Steam-SteamApps-Common-Company of heroes Relaunch-Blitzkrieg folder Then reinstall the latest BK version (v 4.8.6.0.) + the new Patch (v.4.8.8.0.) and of course to "add" Blitzkrieg Mod "as non steam game/product" in your Steam library game account, don't launch the game yet. Blue Box (Missing RGM): You may have mistyped something or used a wrong slash.WELCOME TO D-DAY JUNE 1944 & AFRIKA 43 ADD-ON FOR COMPANY OF HEROES BLITZKRIEG MOD by Justforfun1.Not displaying in-game: Even though it may work in World Builder it doesn't in-game.You will not be able to change the skin again in that NIS file. Reverting in World Builder: If you save an NIS file and reload it some models will not display the skin.Inconsistent: It just doesn't work for some models.If we are able to go up a level for folders this will have great potential. This method is buggy at best and there's a lot of inconsistencies that I can't understand. You can also specify a model to change the texture within an abp. ![]() SOV elite_rifleman winter default, summer elite_rifleman with winter cape, partisan_female_01 winter default, partisan_female_01 with winter dif, female_hair_hat with winter dif. I've used quite a lot of these within my mod along with model stacking. If the front of an infantry model looks decent but the back is a mess you can always add a cape to cover it up. Do note that nrm is a type of bump map so when using dif textures on their own the model will be look flatter and darker. The nrm is blue/green and this is the same for all nrm so it's not recommended. In the picture above we see that the dif version is mostly fine except for some weird stuff going on with the hat. We are able to take this a bit further and specify which texture file (.rgt) to use within that folder. Default winter left, dif center, nrm right. However since the Medic uses a different model in winter the mapping is screwed up. The Rifleman models for both summer and winter are the same so there's no issue. By using a forward slash (backward slashes will not work in-game) we are able to choose the next folder.ĪEF Rifleman on the left, OKW Medic center, OST Medic with default winter on the right.Īs you can see by using this method it works correctly only for the Rifleman. Always use the archive viewer as a guide as some things may not be named properly. When selecting a skin in World Builder or Attribute Editor (ebps\ui_ext) it will look in the 'skins' folder for the skin's name. These can be seen within the archive viewer by opening any Art(race).sga. Textures are normally mapped on a model using both a diffuse map (dif) and normals (nrm). winter variant, has the potential to use this system which means infantry, vehicles, buildings, etc.Ī big thanks to Hash_Silencer Li for discovering this. Any model that has an alternative skin, i.e. ![]() Many of the "skins" look terrible but there are a few usable ones. Although limited in scope, it's possible to change the way some textures are mapped and look on models.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |